While Siege is at its best amid its most unpredictable and circumstantial gunfights, Extraction thrives when a haphazard plan precariously falls into place.
So long as the job gets done, it's entirely up to you and your squad how you extract, which in turn adds a layer of freshness and idiosyncrasy to each level. "No matter how skilful you are, no matter how accurate your shooting is – if you're unable to extract, then everything you've invested will be lost." Patrick Methe, Ubisoft Montrealīy virtue of its co-operative PvE makeup, Extraction is a more thoughtful game than Siege – one which, to paraphrase Methe, can reward players for firing on all cylinders or for thinking things through with tactics and, if required, stealth. To enter the room through the door would mean circling back into the area's central thoroughfare, wading through the thick grey sludge exuded by the dead Spikers, leaving ourselves exposed in every direction with no scope for escape. Our mission objective was to locate and rescue a stranded VIP who, in this instance, was situated on the other side of a concrete wall, inside a room brimming with toxic gas-spreading Bloaters.
But there are plenty of distinct differences too, most notably in mission structure and Extraction's 13 alien parasite Archean antagonists.ĭuring one excursion, my two squadmates and I did battle with a horde of projectile-hurling Spikers before finding ourselves cornered and critically low on ammo and health. There's still plenty of crossover between the two, granted, not least on the operators front – there were nine to choose from in the demo segment I played – each of which comes with familiar special abilities that can be used to give you an extra leg-up in battle. At E3 2019, Rainbow Six Extraction was first billed as a spin-off of Rainbow Six Siege's limited-time, alien blast 'em up mode Outbreak that launched in 2018, but Ubisoft has since pitched the former as a standalone experience for those less keen on PvP multiplayer fare.